Hi, my english is the worst but I will try to explain, I start with a plane mesh and put the edges in the angle you want for the screw, in the angle make you sure the ends of this edges match with the beginning of the another edge in the opposite site, then you use a bend modifier to convert in a cylinder, I think when you see the mesh in this point you will notice that you just need a couple of extrudes and chamfers... if you want give me your e-mail and I will try to explain you better... regards
The subject may be simple; however, the intricate complexity of the model are perfectly executed to a photo-realistic result. Astounding attention to detail, and very well done. Would love to see a wire of these great models. Well done.
I disagree. I think the resolution of the mesh here is perfect for actual use in a scene. If you were rendering this for a very macro close-up commercial, then of course another iteration of smoothing is helpful. However, for what this object is, and what it's likely to be used for, this is the perfect resolution for a common production application.