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Submitted on
August 4, 2013
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bulbs by Canachin bulbs by Canachin
incandescent and fluorescent bulbs

software: 3dsmax 2010
render: V-ray 2.0


see 360 view, model and more images here:
www.turbosquid.com/FullPreview…
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:iconthemikester86:
themikester86 Featured By Owner 2 days ago  Professional Digital Artist
I'm having problems doing screws. How do you do it?
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:iconcanachin:
Canachin Featured By Owner 2 days ago  Hobbyist Digital Artist
Hi, my english is the worst but I will try to explain, I start with a plane mesh and put the edges in the angle you want for the screw, in the angle make you sure the ends of this edges match with the beginning of the another edge in the opposite site, then you use a bend modifier to convert in a cylinder, I think when you see the mesh in this point you will notice that you just need a couple of extrudes and chamfers... if you want give me your e-mail and I will try to explain you better... regards
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:iconluxxeon:
LuxXeon Featured By Owner 2 days ago  Professional Digital Artist
The subject may be simple; however, the intricate complexity of the model are perfectly executed to a photo-realistic result.  Astounding attention to detail, and very well done.  Would love to see a wire of these great models.  Well done.
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:iconcanachin:
Canachin Featured By Owner 2 days ago  Hobbyist Digital Artist
thanks a lot!
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:iconspozzn:
Spozzn Featured By Owner Nov 21, 2013
Nice render! :thumbsup:
Check out my light bulbs if you like. :aww:
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:iconharu-naru:
haru-naru Featured By Owner Oct 20, 2013  Student Artist
Render is nice but you should probably try smoothing the meshes more :D
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:iconcanachin:
Canachin Featured By Owner Oct 20, 2013  Hobbyist Digital Artist
thanks... all meshes have smoothing groups for MeshSmooth modifier to get better results in close ups, but I want show how looks with the lower polygon mesh

I should show the higher, right? but you canīt reason with a mad man I guess XD 
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:iconluxxeon:
LuxXeon Featured By Owner 2 days ago  Professional Digital Artist
I disagree.  I think the resolution of the mesh here is perfect for actual use in a scene.  If you were rendering this for a very macro close-up commercial, then of course another iteration of smoothing is helpful.  However, for what this object is, and what it's likely to be used for, this is the perfect resolution for a common production application.
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:iconpnn32:
pnn32 Featured By Owner Oct 20, 2013  Hobbyist Digital Artist
I expected a LED lamp as third in a row :D alas  :no:

Nice render, indeed. The glass material of fluorescent lamps looks excellent :thumbsup:
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:iconcanachin:
Canachin Featured By Owner Oct 20, 2013  Hobbyist Digital Artist
thanks a lot!! maybe the led lamp I do it later
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